Braving a vicious sandstorm from the confines of a cave, the band of adventurers dig them selves out, dust themselves off, and proceed to investigate smoke rising above the South-west horizon. Here, they find the battered and scorched remains of a human army, many obviously rotted attackers, and several Pegasus. A lone survivor tells them of the doom that befell them when a burning djinn and his army of undead attacked. Given a amulet to identify themselves, the party bury the dead fellow and move on.
After two days travel, they spot a white figure on a winged horse as it dives down onto some unseen enemy. The band sneak closer, moments before sunset, and surprise a band of gnoll slavers tormenting a hobbled Pegasus. The gnolls are quickly routed and the lone prisoner is unchained…a wood elf from parts unknown. The Pegasus is freed and fly’s away, to what the band eventually discover is the Oasis. Camping above a dune to announce their presence, the group explore the oasis. A conversation with the guard leads to an audience with Sheik Kasiem, Lord of the Oasis. He entreats the party to find his missing daughter. A pact is sealed with the gift of 3 scimitars of incomparable deadliness to undead foes.
Exploring the walled fort nearby and its many shops and bazaar proves fruitful and the adventurers find some useful items to spend their hard earned wealth on.
That night, a shadowy thief takes the party’s star gems, though the group manage to follow his trail to the mysterious obelisk in the thick vegetation on the camp’s western side. A secret door and it’s difficult password are encountered and overcome. Battles with more undead and Cultists of Set cost the life of the recently-met wood elf…and Gary the Rogue learns that some idols (and a unhealthy penchant for greed) are more than harmless stone…